Fundamentals of Technical Graphics Volume II: Edward E. Osakue
Fundamentals of Technical Graphics Volume I: Edward E. Osakue
Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagrams, and rendered graphics.
GPU-BASED REAL-TIME SOLID VOXELIZATION FOR VOLUME GRAPHICS:Theory and Practice: Volume Modeling and Volumetric Collision Detection Duoduo Liao
Real-Time Volume Graphics: Christof Rezk-Salama/ Klaus Engel/ Markus Hadwiger/ Joe M. Kniss/ Daniel Weiskopf
Effective Realistic Volume Visualization in 3D Graphics Systems: Anas Al-Oraiqat/ Evgeniy Bashkov/ Sergii Zori
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