Angebote zu "Quaternions" (32 Treffer)

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Vince, John: Quaternions for Computer Graphics
73,59 € *
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Erscheinungsdatum: 07/2011, Medium: Buch, Einband: Gebunden, Titel: Quaternions for Computer Graphics, Autor: Vince, John, Verlag: Springer-Verlag GmbH // Springer London, Sprache: Englisch, Schlagworte: Arithmetik // Mathematik // Informatik // Computer // Datenverarbeitung // Anwendungen // Statistik // Algorithmus // Database // Datenbank // Logik // Mathematische und statistische Software // Algorithmen und Datenstrukturen // Rechnerarchitektur und Logik-Entwurf // Algebra // Grafikprogrammierung // Datenbanken // Mathematik: Logik, Rubrik: Informatik, Seiten: 140, Abbildungen: 33 schwarz-weiße Abbildungen, 15 schwarz-weiße Tabellen, Herkunft: NIEDERLANDE (NL), Informationen: Book, Gewicht: 371 gr, Verkäufer: averdo

Anbieter: averdo
Stand: 06.06.2020
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Goldman, Ron: Rethinking Quaternions
55,69 € *
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Erscheinungsdatum: 15.10.2010, Medium: Taschenbuch, Einband: Kartoniert / Broschiert, Titel: Rethinking Quaternions, Titelzusatz: Theory and Computation, Autor: Goldman, Ron, Verlag: Morgan & Claypool Publishers, Sprache: Englisch, Schlagworte: COMPUTERS // Computer Graphics, Rubrik: Informatik, Seiten: 176, Informationen: Paperback, Gewicht: 341 gr, Verkäufer: averdo

Anbieter: averdo
Stand: 06.06.2020
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Quaternions for Computer Graphics
53,49 € *
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Quaternions for Computer Graphics ab 53.49 € als Taschenbuch: Auflage 2011. Aus dem Bereich: Bücher, English, International, Gebundene Ausgaben,

Anbieter: hugendubel
Stand: 06.06.2020
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Quaternions for Computer Graphics
79,99 € *
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Quaternions for Computer Graphics ab 79.99 € als gebundene Ausgabe: Auflage 2011. Aus dem Bereich: Bücher, English, International, Gebundene Ausgaben,

Anbieter: hugendubel
Stand: 06.06.2020
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Visualizing Quaternions
71,99 € *
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Introduced 160 years ago as an attempt to generalize complex numbers to higher dimensions, quaternions are now recognized as one of the most important concepts in modern computer graphics. They offer a powerful way to represent rotations and compared to rotation matrices they use less memory, compose faster, and are naturally suited for efficient interpolation of rotations. Despite this, many practitioners have avoided quaternions because of the mathematics used to understand them, hoping that some day a more intuitive description will be available. The wait is over. Andrew Hanson's new book is a fresh perspective on quaternions. The first part of the book focuses on visualizing quaternions to provide the intuition necessary to use them, and includes many illustrative examples to motivate why they are important-a beautiful introduction to those wanting to explore quaternions unencumbered by their mathematical aspects. The second part covers the all-important advanced applications, including quaternion curves, surfaces, and volumes. Finally, for those wanting the full story of the mathematics behind quaternions, there is a gentle introduction to their four-dimensional nature and to Clifford Algebras, the all-encompassing framework for vectors and quaternions. Richly illustrated introduction for the developer, scientist, engineer, or student in computer graphics, visualization, or entertainment computing. Covers both non-mathematical and mathematical approaches to quaternions.

Anbieter: buecher
Stand: 06.06.2020
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Visualizing Quaternions
71,99 € *
ggf. zzgl. Versand

Introduced 160 years ago as an attempt to generalize complex numbers to higher dimensions, quaternions are now recognized as one of the most important concepts in modern computer graphics. They offer a powerful way to represent rotations and compared to rotation matrices they use less memory, compose faster, and are naturally suited for efficient interpolation of rotations. Despite this, many practitioners have avoided quaternions because of the mathematics used to understand them, hoping that some day a more intuitive description will be available. The wait is over. Andrew Hanson's new book is a fresh perspective on quaternions. The first part of the book focuses on visualizing quaternions to provide the intuition necessary to use them, and includes many illustrative examples to motivate why they are important-a beautiful introduction to those wanting to explore quaternions unencumbered by their mathematical aspects. The second part covers the all-important advanced applications, including quaternion curves, surfaces, and volumes. Finally, for those wanting the full story of the mathematics behind quaternions, there is a gentle introduction to their four-dimensional nature and to Clifford Algebras, the all-encompassing framework for vectors and quaternions. Richly illustrated introduction for the developer, scientist, engineer, or student in computer graphics, visualization, or entertainment computing. Covers both non-mathematical and mathematical approaches to quaternions.

Anbieter: buecher
Stand: 06.06.2020
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Quaternions for Computer Graphics
79,99 € *
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Quaternions for Computer Graphics ab 79.99 EURO Auflage 2011

Anbieter: ebook.de
Stand: 06.06.2020
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Quaternions for Computer Graphics
53,49 € *
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Quaternions for Computer Graphics ab 53.49 EURO Auflage 2011

Anbieter: ebook.de
Stand: 06.06.2020
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Calculus for Computer Graphics
48,63 € *
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Students studying different branches of computer graphics have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.In this 2 nd edition, the author extends the scope of the original book to include applications of calculus in the areas of arc-length parameterisation of curves, geometric continuity, tangent and normal vectors, and curvature. The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function's derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples, and over a hundred and seventy colour illustrations.This book complements the author's other books on mathematics for computer graphics, and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer graphics, games and animation.

Anbieter: Dodax
Stand: 06.06.2020
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