55,99 € *

ggf. zzgl. Versand

(55,99 € / in stock)

ggf. zzgl. Versand

(55,99 € / in stock)

Calculus for Computer Graphics: John Vince

Anbieter: Hugendubel.de

Stand: 15.05.2019 Zum Angebot

Stand: 15.05.2019 Zum Angebot

50,99 € *

ggf. zzgl. Versand

(50,99 € / in stock)

ggf. zzgl. Versand

(50,99 € / in stock)

Calculus for Computer Graphics: John Vince

Anbieter: Hugendubel.de

Stand: 15.05.2019 Zum Angebot

Stand: 15.05.2019 Zum Angebot

53,49 € *

ggf. zzgl. Versand

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Calculus for Computer Graphics:2nd ed. 2019 John Vince

Anbieter: Hugendubel.de

Stand: 13.05.2019 Zum Angebot

Stand: 13.05.2019 Zum Angebot

56,99 € *

ggf. zzgl. Versand

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Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book´s companion website provides sample code illustrating the mathematical and physics topics discussed in the book.

Anbieter: buecher.de

Stand: 13.05.2019 Zum Angebot

Stand: 13.05.2019 Zum Angebot

86,99 € *

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Ever since the Irish mathematician William Rowan Hamilton introduced quaternions in the nineteenth century--a feat he celebrated by carving the founding equations into a stone bridge--mathematicians and engineers have been fascinated by these mathematical objects. Today, they are used in applications as various as describing the geometry of spacetime, guiding the Space Shuttle, and developing computer applications in virtual reality. In this book, J. B. Kuipers introduces quaternions for scientists and engineers who have not encountered them before and shows how they can be used in a variety of practical situations. The book is primarily an exposition of the quaternion, a 4-tuple, and its primary application in a rotation operator. But Kuipers also presents the more conventional and familiar 3 x 3 (9-element) matrix rotation operator. These parallel presentations allow the reader to judge which approaches are preferable for specific applications. The volume is divided into three main parts. The opening chapters present introductory material and establish the book´s terminology and notation. The next part presents the mathematical properties of quaternions, including quaternion algebra and geometry. It includes more advanced special topics in spherical trigonometry, along with an introduction to quaternion calculus and perturbation theory, required in many situations involving dynamics and kinematics. In the final section, Kuipers discusses state-of-the-art applications. He presents a six degree-of-freedom electromagnetic position and orientation transducer and concludes by discussing the computer graphics necessary for the development of applications in virtual reality.

Anbieter: buecher.de

Stand: 13.05.2019 Zum Angebot

Stand: 13.05.2019 Zum Angebot

19,99 € *

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Learn math by getting creative with code! Use the Python programming language to transform learning high school-level math topics like algebra, geometry, trigonometry, and calculus! Math Adventures with Python will show you how to harness the power of programming to keep math relevant and fun. With the aid of the Python programming language, you´ll learn how to visualize solutions to a range of math problems as you use code to explore key mathematical concepts like algebra, trigonometry, matrices, and cellular automata. Once you´ve learned the programming basics like loops and variables, you´ll write your own programs to solve equations quickly, make cool things like an interactive rainbow grid, and automate tedious tasks like factoring numbers and finding square roots. You´ll learn how to write functions to draw and manipulate shapes, create oscillating sine waves, and solve equations graphically. You´ll also learn how to: - Draw and transform 2D and 3D graphics with matrices - Make colorful designs like the Mandelbrot and Julia sets with complex numbers - Use recursion to create fractals like the Koch snowflake and the Sierpinski triangle - Generate virtual sheep that graze on grass and multiply autonomously - Crack secret codes using genetic algorithms As you work through the book´s numerous examples and increasingly challenging exercises, you´ll code your own solutions, create beautiful visualizations, and see just how much more fun math can be!

Anbieter: buecher.de

Stand: 13.05.2019 Zum Angebot

Stand: 13.05.2019 Zum Angebot