An Introduction to Computer Graphics for Artists is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics. The result is inefficiency and lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader´s understanding of the concepts covered. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist. All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable.
An Introduction to Computer Graphics for Artists:2nd ed. 2013 Andrew Paquette
Computer Graphics for Artists: An Introduction: Andrew Paquette
An Introduction to Computer Graphics for Artists: Andrew Paquette
Computer Graphics for Artists II:Environments and Characters Andrew Paquette
3D Motion Graphics for 2D Artists:Conquering the 3rd Dimension Bill Byrne
Trish and Chris Meyer share over 17 years of hard-earned, real-world film and video production experience inside this critically acclaimed text. More than a step-by-step review of the features in AE, readers will learn how the program thinks so that they can realize their own visions more quickly and efficiently. This full-color book is packed with tips, gotchas, and sage advice that will help users thrive no matter what projects they might encounter. Creating Motion Graphics 5th Edition has been thoroughly revised to reflect the new features introduced in both After Effects CS4 and CS5. New chapters cover the revolutionary new Roto Brush feature, as well as mocha and mocha shape. The 3D section has been expanded to include working with 3D effects such as Digieffects FreeForm plus workflows including Adobe Repoussé, Vanishing Point Exchange, and 3D model import using Adobe Photoshop Extended. The print version is also accompanied by a DVD that contains project files and source materials for all the techniques demonstrated in the book, as well as nearly 200 pages of bonus chapters on subjects such as expressions, scripting, and effects. Subjects include: Animation Techniques; Layer Management; Modes, Masks, and Mattes; Mastering 3D Space; Text Animation; Effects & Presets; Painting and Rotoscoping; Parenting, Nesting, and Collapsing; Color Management and Video Essentials; Motion Tracking and Keying; Working with Audio; Integrating with 3D Applications; Puppet Tools; Expressions; Exporting and Rendering; and much more ... Readership: motion graphics artists, postproduction professionals and students
An exhibition is an organized presentation and display of a selection of items which usually occur within museums, galleries and exhibition halls. Exhibitions may range from an extraordinarily large event such as a World´s Fair exposition to small one-artist solo shows. Architects, exhibition designers, graphic designers and other designers are usually needed to shape the exhibition space and give form to the editorial content. Exhibition Art collects over 60 worlds´ most creative exhibition design including fascinating space design and sophisticated graphic design. It will surely serve as a significant guidebook for exhibition designers, graphic designers, curators and event organizers.
Grafik Suite, Zeichenprogramm, Vektorgrafikprogramm / Serie: Serif DrawPlus / Plattform: Windows / Version: Vollversion / Sprache: Deutsch / Paketinhalte: Serif PhotoPlus, Serif PagePlus, Serif WebPlus, Serif Digital Scrapbook Artist / Anwendungen: Bildbearbeitung von Rastergrafiken, Bilder verwalten, Grafiken und Zeichnungen erstellen, Layouterstellung für Publikationen, HTML-Editor für Websitegestaltung, Bildbearbeitung von Vektorgrafiken, Bilder konvertieren / Besonderheiten: Grafikfilter, Diashow erstellen, RAW-Bearbeitung, nicht-destruktiv (non-destruktiv) / Anzahl User: 1 / Lizenzart: Einzelplatz / minimale Betriebssysteme: Microsoft Windows 2000, Microsoft Windows Vista, Microsoft Windows XP / minimaler Prozessor: 32-Bit