This book brings together research on numerical methods adapted for Graphics Processing Units (GPUs). It explains recent efforts to adapt classic numerical methods, including solution of linear equations and FFT, for massively parallel GPU architectures. This volume consolidates recent research and adaptations, covering widely used methods that are at the core of many scientific and engineering computations. Each chapter is written by authors working on a specific group of methods; these leading experts provide mathematical background, parallel algorithms and implementation details leading to reusable, adaptable and scalable code fragments. This book also serves as a GPU implementation manual for many numerical algorithms, sharing tips on GPUs that can increase application efficiency. The valuable insights into parallelization strategies for GPUs are supplemented by ready-to-use code fragments. Numerical Computations with GPUs targets professionals and researchers working in high performance computing and GPU programming. Advanced-level students focused on computer science and mathematics will also find this book useful as secondary text book or reference.
This extra large Hill House Ladderback chair was designed by Charles Rennie Mackintosh, and manufactured by Cassina Italy around 1980. The chair is extremely large and has a black wooden base and ladder backrest. The Hill House chair features a linear geometry resembling the abstract graphics of Japanese design. The high back with numerous horizontal bars and a grid on top, together with slats and straight poles crossed together, result in a stable frame and illustrate Mackintosh’s use of space. In a very good original vintage condition.
Contributing to the growing debate on the need for sustainable water use and management, with concrete examples of new approaches, concepts, arguments, methods and findings which illustrate how this can be achieved, this book will be attractive for large groups of readers familiar with one or more of the themes it tackles, and to the general public. Within this context, the book makes use of many tables and graphics, which bring the many messages together. This approach is intended not only for those working on water matters (e.g. bureaucrats, water managers, policymakers, journalists, etc.) and interested in water management issues and sustainability at large, but also for students of water management, water politics, environmental policy, water economics, water engineering and sustainability studies. Located at the crossroads of two key phenomena: sustainability and water, this book brings forward academic research and discussions on water efficiency, new technologies, and the water-agriculture nexus. It also benefits readers by tackling matters related to trans-boundary cooperation on water (including rainwater) and river-basin management, pricing issues, participatory water management, and the role of women in sustainable water use, amongst others. Professor Walter Leal Filho has a PhD and a DSc in environmental technology, plus various honorary doctorates for his work on sustainable development. He is the Head of the Research and Transfer Centre Applications of Life Sciences at the Hamburg University of Applied Sciences, where he is in charge of a number of European projects. He has authored, co-authored or edited over 70 books on the subjects of environment, technology and innovation and has in excess of 200 published papers to his credit. Prof. Walter Leal Filho teaches environmental management at many European universities. He is also the editor of the Journal Management of Environmental Quality and founding editor of the International Journal of Sustainability in Higher Education and Environment and Sustainable Development. He is a member of the editorial board of Environmental Awareness, and Sustainable Development and World Ecology. His work on sustainability has primarily focused on the institutional aspects and tools for promoting sustainable development, along with he has been able to monitor the debate on water issues. Dr. Vakur Sumer is currently a member of faculty at Department of International Relations, Selcuk University, Konya, Turkey. Sumer published several journal articles, and three book chapters along with a forthcoming book from I.B. Tauris (Water Dimension in EU-Turkey Relations). He has attended numerous international and national academic conferences. Sumer has received his Ph.D. on International Relations, from Middle East Technical University, Ankara, Turkey. He was a visiting scholar in United States, at University of California, Davis, Department of Environmental Science and Policy during 2008-2009. He was also a visiting fellow at Max Planck Institute, Heidelberg, Germany in April 2012. He has been studying water politics, transboundary rivers, and environmental problems related to water use and is convinced of the need for publications on sustainable water use and management. Sumer is a member of ISA (International Studies Association) and Environmental Studies Section. He was given an award by TUBITAK for his publication in Water International.
This set of eight kitchen textiles can be used as tea towels, napkins, place mats, wrapping cloths or table runners. The multicolored graphics allow you to make different color combinations depending on your mood and add a dash of color to your kitchen. Treat them as a handkerchief to your table arrangement.This is a set of 8 cloths that can be used together or individually.59cm x 59cm — 100% cotton. Made and hand finished in the UK.
Programming in GW-BASIC provides a reference guide on GW-Basic along with a range of extra commands and functions. The book discusses starting a program, program planning and the essentials of GW-Basic, including the most commonly used commands; how data is stored in memory; how a program fits together; and the use of the keyboard and screen in editing. The text also describes graphics and color and the string-handling functions. The principles and concepts of program structures, such as the Paintbox program and chaining, and the use of the Turtle graphics, such as Logo and DRAW, are also considered. The book covers two of the key techniques for handling data in quantity (sorting into order and searching for specific items), statistical analysis, and display program. The text then tackles PEEK and POKE, which examine sections of memory and serve as alternative to PRINT for creating screen displays, and advanced graphics, which enables one to analyze the screen, develop first a double-size print utility, then a sprite designer and some movement routines. The selection is useful to computer programmers and students taking computer courses.
This introductory guide to flight simulator design covers both the theory of dynamic systems and the practical aspects of implementation. After introducing simulation, the text then discusses mathematical modeling and computational methods; flight mechanics and dynamics; equations of motion and the mathematical methods used in their solutions; modeling flight control systems, avionic systems, visual, and display and motion systems; and the issues of simulator verification and the validation of flight models. It features case studies, images, and diagrams from a flight simulator developed by the author´s group at Sheffield University. Principles of Flight Simulation is a comprehensive guide to flight simulator design, covering the modelling, algorithms and software which underpin flight simulation. The book covers the mathematical modelling and software which underpin flight simulation. The detailed equations of motion used to model aircraft dynamics are developed and then applied to the simulation of flight control systems and navigation systems. Real-time computer graphics algorithms are developed to implement aircraft displays and visual systems, covering OpenGL and OpenSceneGraph. The book also covers techniques used in motion platform development, the design of instructor stations and validation and qualification of simulator systems. An exceptional feature of Principles of Flight Simulation is access to a complete suite of software (www.wiley.com/go/allerton) to enable experienced engineers to develop their own flight simulator - something that should be well within the capability of many university engineering departments and research organisations. * Based on C code modules from an actual flight simulator developed by the author, along with lecture material from lecture series given by the author at Cranfield University and the University of Sheffield * Brings together mathematical modeling, computer graphics, real-time software, flight control systems, avionics and simulator validation into one of the faster growing application areas in engineering * Features full colour plates of images and photographs. Principles of Flight Simulation will appeal to senior and postgraduate students of system dynamics, flight control systems, avionics and computer graphics, as well as engineers in related disciplines covering mechanical, electrical and computer systems engineering needing to develop simulation facilities.
An Amazon best book of 2016 in BUSINESS & LEADERSHIP The never-before-told story of Pixar´s improbable success. ´´Hi, Lawrence?´´ the caller asked. ´´This is Steve Jobs. I saw your picture in a magazine a few years ago and thought we´d work together someday.´´ After Steve Jobs was unceremoniously dismissed from Apple, he turned his attention to a little-known graphics art company that he owned called Pixar. One day, out of the blue, Jobs called Lawrence Levy, a Harvard-trained lawyer and Silicon Valley executive to whom he had never spoken before, in the hope of persuading Levy to help him get Pixar on the right track. What Levy found in Pixar was a company on the verge of failure. To Pixar and Beyond is the extraordinary story of what happened next: How Levy, working closely with Jobs and the Pixar team, produced and implemented a highly improbable roadmap that transformed the sleepy graphics art studio into one of Hollywood´s greatest success stories. Set in the worlds of Silicon Valley and Hollywood, the book takes listeners inside Pixar, Disney, law firms, and investment banks. It provides an up-close, first-hand account of Pixar´s stunning ascent, how it took risks, Levy´s enduring collaboration and friendship with Jobs, and how Levy came to see in Pixar deeper parallels that apply to all aspects of our lives. ungekürzt. Language: English. Narrator: Bronson Pinchot. Audio sample: http://samples.audible.de/bk/acx0/071880de/bk_rhde_002536_sample.mp3. Digital audiobook in aax.
This book collects a number of important contributions presented during the Second Conference on Interdisciplinary Applications of Kinematics (IAK 2013) held in Lima, Peru. The conference brought together scientists from several research fields, such as computational kinematics, multibody systems, industrial machines, robotics, biomechanics, mechatronics, computational chemistry, and vibration analysis, and embraced all key aspects of kinematics, namely, theoretical methods, modeling, optimization, experimental validation, industrial applications, and design. Kinematics is an exciting area of computational mechanics and plays a central role in a great variety of fields and industrial applications nowadays. Apart from research in pure kinematics, the field deals with problems of practical relevance that need to be solved in an interdisciplinary manner in order for new technologies to develop. The results presented in this book should be of interest for practicing and research engineers as well as Ph.D. students from the fields of mechanical and electrical engineering, computer science, and computer graphics.
Land Restoration: Reclaiming Landscapes for a Sustainable Future provides a holistic overview of land degradation and restoration in that it addresses the issue of land restoration from the scientific and practical development points of view. Furthermore, the breadth of chapter topics and contributors cover the topic and a wealth of connected issues, such as security, development, and environmental issues. The use of graphics and extensive references to case studies also make the work accessible and encourage it to be used for reference, but also in active field-work planning. Land Restoration: Reclaiming Landscapes for a Sustainable Future brings together practitioners from NGOs, academia, governments, and the United Nations Convention to Combat Desertification (UNCCD) to exchange lessons to enrich the academic understanding of these issues and the solution sets available. Provides accessible information about the science behind land degradation and restoration for those who do not directly engage with the science allowing full access to the issue at hand. Includes practical on-the-ground examples garnered from diverse areas, such as the Sahel, Southeast Asia, and the U.S.A. Provides practical tools for designing and implementing restoration/re-greening processes.
This book covers dynamic simulation of deformable objects, which is one of the most challenging tasks in computer graphics and visualization. It focuses on the simulation of deformable models with anisotropic materials, one of the less common approaches in the existing research. Both physically-based and geometrically-based approaches are examined. The authors start with transversely isotropic materials for the simulation of deformable objects with fibrous structures. Next, they introduce a fiber-field incorporated corotational finite element model (CLFEM) that works directly with a constitutive model of transversely isotropic material. A smooth fiber-field is used to establish the local frames for each element. To introduce deformation simulation for orthotropic materials, an orthotropic deformation controlling frame-field is conceptualized and a frame construction tool is developed for users to define the desired material properties. The orthotropic frame-field is coupled with the CLFEM model to complete an orthotropic deformable model. Finally, the authors present an integrated real-time system for animation of skeletal characters with anisotropic tissues. To solve the problems of volume distortion and high computational costs, a strain-based PBD framework for skeletal animation is explained; natural secondary motion of soft tissues is another benefit. The book is written for those researchers who would like to develop their own algorithms. The key mathematical and computational concepts are presented together with illustrations and working examples. It can also be used as a reference book for graduate students and senior undergraduates in the areas of computer graphics, computer animation, and virtual reality. Academics, researchers, and professionals will find this to be an exceptional resource.