This book brings together research on numerical methods adapted for Graphics Processing Units (GPUs). It explains recent efforts to adapt classic numerical methods, including solution of linear equations and Fft, for massively parallel GPU architectures.
Details the techniques used by experienced graphics software developers to implement feature film quality rendering engines.Brings together all the skills needed to develop a rendering system.Autor(en): Ian StephensonVerlag / Herausgeber: Springer LondonS
Lightness and protection come together with an alternative and very personal design in the new open face model of the LS2 family, Airflow L. With seven colors to choose from and two modern graphics which go well with any scooter, this is the best
Longtime skateboard artist Sean Cliver put together this staggering survey of over 1000 skateboard graphics from the last 30 years, creating an indispensable insiders history ashe did so. Alongside his own history, Sean has assembled a wealth of recollections and stories from prominent artists and skateboarders such as Wes Humpston, Jim Phillips, Lance Mountain, Pushead, Ed Templeton, John Lucero, Mike Hill, Chris Miller, Jason Jessee, Steve Caballero, Ron Cameron, Jim Thiebaud, Jason Lee, Garry Davis, Tod Swank, Tony Hawk, Andy Howell, Steve Rocco, Natas Kaupas, AndyJenkins, Todd Francis, Marc McKee, Mike Vallely, John Grigley, Jeff Grosso, Jim Muir, Craig Stecyk, Eric Dressen, Todd Bratrud, Neil Blender, Claus Grabke, Jeremy Klein, Bam Margera, John Gibson, Tommy Guerrero, Mike McGill, Rodney Mullen, Christian Hosoi, Don Brown, Thomas Campbell, Barry McGee, Jef Hartsel, Corey OBrien, Rob Roskopp, Steve Alba, Simon Woodstock, and many others. The end result is a fascinating historical account of art in the skateboard subculture, astold by those directly involved with shaping its legendary creative face.
This extra large Hill House Ladderback chair was designed by Charles Rennie Mackintosh, and manufactured by Cassina Italy around 1980. The chair is extremely large and has a black wooden base and ladder backrest. The Hill House chair features a linear geometry resembling the abstract graphics of Japanese design. The high back with numerous horizontal bars and a grid on top, together with slats and straight poles crossed together, result in a stable frame and illustrate Mackintosh’s use of space. In a very good original vintage condition.
Contributing to the growing debate on the need for sustainable water use and management, with concrete examples of new approaches, concepts, arguments, methods and findings which illustrate how this can be achieved, this book will be attractive for large groups of readers familiar with one or more of the themes it tackles, and to the general public. Within this context, the book makes use of many tables and graphics, which bring the many messages together. This approach is intended not only for those working on water matters (e.g. bureaucrats, water managers, policymakers, journalists, etc.) and interested in water management issues and sustainability at large, but also for students of water management, water politics, environmental policy, water economics, water engineering and sustainability studies. Located at the crossroads of two key phenomena: sustainability and water, this book brings forward academic research and discussions on water efficiency, new technologies, and the water-agriculture nexus. It also benefits readers by tackling matters related to trans-boundary cooperation on water (including rainwater) and river-basin management, pricing issues, participatory water management, and the role of women in sustainable water use, amongst others. Professor Walter Leal Filho has a PhD and a DSc in environmental technology, plus various honorary doctorates for his work on sustainable development. He is the Head of the Research and Transfer Centre Applications of Life Sciences at the Hamburg University of Applied Sciences, where he is in charge of a number of European projects. He has authored, co-authored or edited over 70 books on the subjects of environment, technology and innovation and has in excess of 200 published papers to his credit. Prof. Walter Leal Filho teaches environmental management at many European universities. He is also the editor of the Journal Management of Environmental Quality and founding editor of the International Journal of Sustainability in Higher Education and Environment and Sustainable Development. He is a member of the editorial board of Environmental Awareness, and Sustainable Development and World Ecology. His work on sustainability has primarily focused on the institutional aspects and tools for promoting sustainable development, along with he has been able to monitor the debate on water issues. Dr. Vakur Sumer is currently a member of faculty at Department of International Relations, Selcuk University, Konya, Turkey. Sumer published several journal articles, and three book chapters along with a forthcoming book from I.B. Tauris (Water Dimension in EU-Turkey Relations). He has attended numerous international and national academic conferences. Sumer has received his Ph.D. on International Relations, from Middle East Technical University, Ankara, Turkey. He was a visiting scholar in United States, at University of California, Davis, Department of Environmental Science and Policy during 2008-2009. He was also a visiting fellow at Max Planck Institute, Heidelberg, Germany in April 2012. He has been studying water politics, transboundary rivers, and environmental problems related to water use and is convinced of the need for publications on sustainable water use and management. Sumer is a member of ISA (International Studies Association) and Environmental Studies Section. He was given an award by TUBITAK for his publication in Water International.
Avatar, Assembled is a curated volume that unpacks videogame and virtual world avatars-not as a monolithic phenomenon (as they are usually framed) but as sociotechnical assemblages, pieced together from social (human-like) features like voice and gesture to technical (machine-like) features like graphics and glitches. Each chapter accounts for the empirical, theoretical, technical, and popular understandings of these avatar ´´components´´-60 in total-altogether offering a nuanced explication of avatars-as-assemblages as they matter in contemporary society and in individual experience. The volume is a ´´crossover´´ piece in that, while it delves into complex ideas, it is written in a way that will be accessible and interesting to students, researchers, designers, and practitioners alike.
This set of eight kitchen textiles can be used as tea towels, napkins, place mats, wrapping cloths or table runners. The multicolored graphics allow you to make different color combinations depending on your mood and add a dash of color to your kitchen. Treat them as a handkerchief to your table arrangement. This is a set of 8 cloths that can be used together or individually. 59cm x 59cm — 100% cotton. Made and hand finished in the UK.
Programming in GW-BASIC provides a reference guide on GW-Basic along with a range of extra commands and functions. The book discusses starting a program, program planning and the essentials of GW-Basic, including the most commonly used commands; how data is stored in memory; how a program fits together; and the use of the keyboard and screen in editing. The text also describes graphics and color and the string-handling functions. The principles and concepts of program structures, such as the Paintbox program and chaining, and the use of the Turtle graphics, such as Logo and DRAW, are also considered. The book covers two of the key techniques for handling data in quantity (sorting into order and searching for specific items), statistical analysis, and display program. The text then tackles PEEK and POKE, which examine sections of memory and serve as alternative to PRINT for creating screen displays, and advanced graphics, which enables one to analyze the screen, develop first a double-size print utility, then a sprite designer and some movement routines. The selection is useful to computer programmers and students taking computer courses.
This introductory guide to flight simulator design covers both the theory of dynamic systems and the practical aspects of implementation. After introducing simulation, the text then discusses mathematical modeling and computational methods; flight mechanics and dynamics; equations of motion and the mathematical methods used in their solutions; modeling flight control systems, avionic systems, visual, and display and motion systems; and the issues of simulator verification and the validation of flight models. It features case studies, images, and diagrams from a flight simulator developed by the author´s group at Sheffield University. Principles of Flight Simulation is a comprehensive guide to flight simulator design, covering the modelling, algorithms and software which underpin flight simulation. The book covers the mathematical modelling and software which underpin flight simulation. The detailed equations of motion used to model aircraft dynamics are developed and then applied to the simulation of flight control systems and navigation systems. Real-time computer graphics algorithms are developed to implement aircraft displays and visual systems, covering OpenGL and OpenSceneGraph. The book also covers techniques used in motion platform development, the design of instructor stations and validation and qualification of simulator systems. An exceptional feature of Principles of Flight Simulation is access to a complete suite of software (www.wiley.com/go/allerton) to enable experienced engineers to develop their own flight simulator - something that should be well within the capability of many university engineering departments and research organisations. * Based on C code modules from an actual flight simulator developed by the author, along with lecture material from lecture series given by the author at Cranfield University and the University of Sheffield * Brings together mathematical modeling, computer graphics, real-time software, flight control systems, avionics and simulator validation into one of the faster growing application areas in engineering * Features full colour plates of images and photographs. Principles of Flight Simulation will appeal to senior and postgraduate students of system dynamics, flight control systems, avionics and computer graphics, as well as engineers in related disciplines covering mechanical, electrical and computer systems engineering needing to develop simulation facilities.