Graphics Shaders:Theory and Practice, Second Edition Mike Bailey, Steve Cunningham
Python 2.6 Graphics Cookbook: Mike Ohlson de Fine
Python 2.6 Graphics Cookbook: Mike Ohlson De Fine, M. Ohlson De Fine
Longtime skateboard artist Sean Cliver put together this staggering survey of over 1000 skateboard graphics from the last 30 years, creating an indispensable insiders history ashe did so. Alongside his own history, Sean has assembled a wealth of recollections and stories from prominent artists and skateboarders such as Wes Humpston, Jim Phillips, Lance Mountain, Pushead, Ed Templeton, John Lucero, Mike Hill, Chris Miller, Jason Jessee, Steve Caballero, Ron Cameron, Jim Thiebaud, Jason Lee, Garry Davis, Tod Swank, Tony Hawk, Andy Howell, Steve Rocco, Natas Kaupas, AndyJenkins, Todd Francis, Marc McKee, Mike Vallely, John Grigley, Jeff Grosso, Jim Muir, Craig Stecyk, Eric Dressen, Todd Bratrud, Neil Blender, Claus Grabke, Jeremy Klein, Bam Margera, John Gibson, Tommy Guerrero, Mike McGill, Rodney Mullen, Christian Hosoi, Don Brown, Thomas Campbell, Barry McGee, Jef Hartsel, Corey OBrien, Rob Roskopp, Steve Alba, Simon Woodstock, and many others. The end result is a fascinating historical account of art in the skateboard subculture, astold by those directly involved with shaping its legendary creative face.
In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys. Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic, and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3-D graphics. Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the best-selling Stay Awhile and Listen series, Dungeon Hacks introduces you to the visionaries behind some of the most popular roguelikes of all time and shows how their creations paved the way for the blockbuster video games of today - and beyond. 1. Language: English. Narrator: Mike Rylander. Audio sample: http://samples.audible.de/bk/acx0/045094de/bk_rhde_002536_sample.mp3. Digital audiobook in aax.
Materials: Engineering, Science, Processing and Design -winner of a 2014 Textbook Excellence Award (Texty) from The Text and Academic Authors Association-is the ultimate materials engineering text and resource for students developing skills and understanding of materials properties and selection for engineering applications. Written by world-class authors, it takes a unique design led-approach that is broader in scope than other texts, thereby meeting the curriculum needs of a wide variety of courses in the materials and design field, from introduction to materials science and engineering to engineering materials, materials selection and processing, and materials in design. This new edition retains its design-led focus and strong emphasis on visual communication while expanding its treatment of crystallography and phase diagrams and transformations to fully meet the needs of instructors teaching a first-year course in materials. The book is fully linked with the leading materials software package used in over 600 academic institutions worldwide as well as numerous government and commercial engineering departments. Winner of a 2014 Texty Award from the Text and Academic Authors Association Design-led approach motivates and engages students in the study of materials science and engineering through real-life case studies and illustrative applications Highly visual full color graphics facilitate understanding of materials concepts and properties Chapters on materials selection and design are integrated with chapters on materials fundamentals, enabling students to see how specific fundamentals can be important to the design process Available solutions manual, lecture slides, online image bank and materials selection charts for use in class handouts or lecture presentations Links with the Cambridge Engineering Selector (CES EduPack), the powerful materials selection software Royal Society Research Professor Emeritus at Cambridge University and Former Visiting Professor of Design at the Royal College of Art, London, UK Mike Ashby is sole or lead author of several of Elseviers top selling engineering textbooks, including Materials and Design: The Art and Science of Material Selection in Product Design, Materials Selection in Mechanical Design, Materials and the Environment, and Materials: Engineering, Science, Processing and Design. He is also coauthor of the books Engineering Materials 1&2, and Nanomaterials, Nanotechnologies and Design.
Media Reviews * ´´I have been doing project management for over 30 years and am considered a subject matter expert in the PMBOK(r) Guide -Third Edition primarily because I am the Project Manager who led the team that developed this edition. As a consultant I was hired to review and evaluate eight of the top selling PMP Exam Preparation books for their accuracy in following the PMBOK® Guide - Third Edition. I have developed and taught a PMP Exam Prep course for a leading R.E.P., and taught PMP Exam preparation classes for PMI Chapters. I can honestly say that Head First PMP is by far the best PMP Exam Preparation book of all I have reviewed in depth. It is the very best basic education and training book that I have read that presents the processes for managing a project, which makes it a great resource for a basic project management class for beginners as well as a tool for practitioners who want to pass the PMP exam. The graphical story format is unique, as project management books go, which makes it both fun and easy to read while driving home the basics that are necessary for preparing someone is just getting started and those who want to take the exam.´´ —Dennis Bolles, PMP DLB Associates, LLC and co-author of The Power of Enterprise-Wide Project Management * ´´This looks like too much fun to be a PMP study guide! Behind the quirky humor and nutty graphics lies an excellent explanation of the project management processes. Not only will this book make it easier to pass the exam, you´ll learn a lot of good stuff to use on the job too.´´ —Carol Steuer, PMP and PMBOK(r) Guide, 3rd Edition Leadership Team * ´´This is the best thing to happen to PMP since, well, ever. You´ll laugh, learn, pass the exam, and become a better project manager all at the same time.´´ — Scott Berkun, author of The Art of Project Management and The Myths of Innovation * ´´Original, fresh, and fun... this is truly the perfect study companion for anyone aiming for PMP certification.´´ —Teresa Simmermacher, PMP and Project Manager at Avanade * ´´I love this format! Head First PMP covers everything you need to know to pass your PMP exam. The sound-bite format combined with the whimsical images turns a dry subject into entertainment. The organization starts with the basics then drills into the details. The in-depth coverage of complex topics like Earned Value and Quality Control are presented in an easy to understand format with descriptions, pictures, and examples. This book will not only help you pass the PMP, it should be used as an daily reference for practicing project managers. I sure wish I had this when I was studying for the exam.´´ —Mike Jenkins, PMP, MBA * ´´I think that under the fonts and formalized goofiness, the book has a good heart (intending to cover basic principles in an honest way rather than just to pass the test). Head First PMP attempts to educate potential project managers instead of being a mere ´´how to pass the PMP exam´´ book filled with test taking tips. This is truly something which sets it apart from the other PMP certification exam books.´´ —Jack Dahlgren, Project Management Consultant * ´´Head First PMP is a great tool to help make sense of the Project Management Body of Knowledge for the everyday Project Manager.´´ —Mark Poinelli, PMP About the Book A PMP certification is more than just passing a test. It means that you have the knowledge to solve most common project problems, and proves that you know your stuff. Once you´re certified, your projects are more likely to succeed because you have...