If you´re alive, you´re trying to get better at something. It could be your golf swing or guitar, parenting or painting, gaming, cooking, or any other skill. The strategies in this book are top-shelf, pulled from neuroscience, research on excellence, and world-class masters in many fields, presented in an easy-to-understand style that is sometimes funny and always friendly. Hundreds of helpful images and graphics. Six sections, 42 hacks: 1-Talent Is Practice in Disguise: Learn the three kinds of practice, and how your brain is rewired when you learn new skills. 2-Motivation Is Like Bathing (A Daily Requirement): Your deepest, unspoken beliefs profoundly affect your motivation to improve, ya filthy animal. 3-You Are Unique (And So Is Everybody Else): Learn why your reaction to difficulty matters. And why teachers and coaches matter just as much. 4-Time: The Most Valuable Thing You Spend: Forget the 10,000-hour rule. Practice time isn’t what you’ve been led to believe, nor is it otherwise. 5-Where You At? Where you practice and who you’re with will affect how fast and how much you improve. What can you do about it? 6-Do it To it! Some of the most effective practice strategies and techniques: used by pros, tested by science! 1. Language: English. Narrator: Jonathan Harnum. Audio sample: http://samples.audible.de/bk/acx0/064614/bk_acx0_064614_sample.mp3. Digital audiobook in aax.
With Instaread Summaries, you can get the summary of a book in 30 minutes or less. We read every chapter, summarize and analyze it for your convenience. This is an Instaread Summary of Creativity, Inc. by Ed Catmull. Below is a preview of the earlier sections of the summary: Chapter 1 - Every Sunday, as a kid, Catmull watched on TV The Wonderful World of Disney, where Disney explained how they made their animations and incorporated technological breakthroughs into their work. One day, Catmull had a life-changing realization: A good animation was measured by whether or not the character on the screen made you believe it was a thinking being. He decided he wanted to become an animator and create emotional characters. Catmull graduated with a double major in Physics and Computer Science from the University of Utah. In his graduate program, he met Professor Ivan Sutherland, a pioneer in computer graphics and director of the computer graphics program. The program was funded by the Advanced Research Projects Agency (ARPA), the creators of the first computer network, ARPANET, which would later evolve into the Internet. ARPA was developed as a response to the threat of the Soviet Sputnik satellite, the first of its kind. The U.S. felt threatened by Soviet technological advancements and they developed ARPA to stay up with the Soviets. To Catmull, the lesson to be learned from this was when the competition gets smart, you need to get smarter. Catmull found enormous inspiration in the computer graphics program, not only from the technology he was discovering but also from his fellow students. The collaborative and creative atmosphere he experienced there was something he later tried to emulate at Pixar. In 1972, Catmull made his first animated film, a digitized model of his left hand. Hand became a reference for state-of-the-art computer animation. 1. Language: English. Narrator: Gonzo Shimura. Audio sample: http://samples.audible.de/bk/acx0/023237/bk_acx0_023237_sample.mp3. Digital audiobook in aax.
This book presents to the world a part of the truth hidden for 2000 years, or ignored or forgotten. What is this truth about? Simple: The Saviour´s Miracles. I could never say that the decision to write, ´´Messengers of Light´´ was mine, it would be a huge lie; everything was transmitted to me to the slightest detail, all that was left for me to do was to put everything down on paper and follow instructions regarding printing, graphics and issuing procedures. But that book had just come out of printing, when something that was indeed connected to it, changed my life. Only that what was happening to me this time went beyond what I had been living for the past eleven years. The natural question, ´´Have I gone mad or not?´´ and the many phone calls to acquaintances and friends who were psychiatrists represented all an unknown way of life for me. The answers were the same every time, you are a paranormal, and everything that is happening to you has an explanation and a very convincing one. This was the phrase heard from my friend Laurentiu, a well known psychiatrist. I had reached the point when I actually wanted to be diagnosed, having a prescription filled out so that the next day, the last eleven years of my life would vanish. Not having found such a gracious person, I decided to accept things as they were, even if what I was living caused me tears and suffering, and simply wait and see what else could happen. Me, the one who had faced all kind of unusual events and handled them, I was paradoxically connecting myself to something extremely earthly and without any possibility of solving, solely from my desire of not accepting the unseen Universe, just as I had actually done the first time. What followed was a meeting with my seven friends, on Erra ship, that cleared things for me once and for all. Considering that everything that happen there didn´t resemble the other meetings, I must remain very discrete, and not discuss anything... 1. Language: English. Narrator: Valorie Knight. Audio sample: http://samples.audible.de/bk/acx0/024563/bk_acx0_024563_sample.mp3. Digital audiobook in aax.