PC Graphics Handbook: Julio Sanchez, Maria P. Canton
An outstanding backpack reference for day-to-day neurosurgical practice Now in an updated eighth edition, the Handbook of Neurosurgery has enjoyed legendary status on the bookshelf of every neurosurgery department for over a quarter of a century. Renowned for its scope and accessibility, the portable, single-volume guide is an invaluable resource for anyone involved in the care of patients with disorders of the central nervous system - neurosurgical residents, nurses, neurologists, and allied healthcare practitioners. This classic handbook covers the full depth and breadth of the complex field of neurosurgery - including inherited and acquired neurological disorders, developmental anomalies, and more esoteric topics such as toxins that impact the central nervous system. The text also covers conditions treated primarily by neurologists that may come to the attention of a neurosurgical care provider such as Parkinsonism, multiple sclerosis, motor neuron diseases, and dementia. The latest information is provided on anatomy and physiology, differential diagnosis, and current principles of nonsurgical and surgical management covering the full age continuum - from pediatric to geriatric conditions. Key Features: Expanded four-color graphics and illustrations Packed with more than 1,600 pages of practical information, including thousands of literature citations, handy cross-references, and a comprehensive index Fundamentals of neurocritical care, with a comprehensive overview of conditions - from SAH to head and spine trauma - and complications such as rebleeding, vasospasm, cerebral salt wasting, and brain death Comprehensive and conveniently compact, this is a must-have daily reference, a perfect study companion for board exams, as well as ideal for maintenance of certification preparation. It is certain to be a treasured tome for legions of new neurosurgery residents and an essential tool for anyone working in the clinical neurosciences.
It is important to have a good computer setup. Minecraft is famous for the way it eats up your RAM. Before you decide to get involved in a PvP game, check the specs on your computer. Here, the minimum system requirements are probably not too difficult to meet. However, if you want a flawless performance from your game, you should try to get computer system that has 4 GB of RAM or higher, a fast processor, and a great graphics card as well. If you fail to follow this tip, you may experience lags in the game, which could very well be the death of your game character. 1. Language: English. Narrator: Tristan Wright. Audio sample: http://samples.audible.de/bk/acx0/031180/bk_acx0_031180_sample.mp3. Digital audiobook in aax.
A successful exhibition is a well-balanced mix of communication, knowledge transfer, interaction, adventure, and contemplation. This widely popular handbook, which has already gone through multiple printings, offers a concise presentation of the principal phases of an exhibitionâ??s genesis with striking examples from the design practice of the authors. Topics covered are conception and design, presentation and staging, representation and education, text and graphics, typography and layout, as well as light and lighting. The central design steps are illustrated with sketches, diagrams, plans, elevations, simulations, technical drawings, working models, and photographs. Bertron Schwarz Frey (Berlin and Ulm) is one of Germanyâ??s leading exhibition design firms. Eine gelungene Ausstellung ist das ausgewogene Resultat von Kommunikation, Wissensvermittlung, Interaktion, Erlebnis und Kontemplation. Dieses erfolgreiche, schon mehrmals nachgedruckte, nunmehr aktualisierte Handbuch erläutert in knapper Form die entscheidenden Entstehungsphasen von Ausstellungen anhand markanter Beispiele aus der Gestaltungspraxis der Autoren. Themen sind Konzeption und Entwurf, Präsentation und Inszenierung, Darstellung und Vermittlung, Text und Grafik, Typografie und Layout, Licht und Beleuchtung. Die grundlegenden Schritte im Gestaltungsprozess werden mit Skizzen, Diagrammen, Plänen, Wandabwicklungen, Simulationen, Darstellungen, Arbeitsmodellen und Fotos veranschaulicht. Bertron Schwarz Frey (Berlin und Ulm) zählt zu den führenden Büros für Ausstellungsgestaltung in Deutschland.
The essential e-learning design manual, updated with the latest research, design principles, and examples e-Learning and the Science of Instruction is the ultimate handbook for evidence-based e-learning design. Since the first edition of this book, e-learning has grown to account for at least 40% of all training delivery media. However, digital courses often fail to reach their potential for learning effectiveness and efficiency. This guide provides research-based guidelines on how best to present content with text, graphics, and audio as well as the conditions under which those guidelines are most effective. This updated fourth edition describes the guidelines, psychology, and applications for ways to improve learning through personalization techniques, coherence, animations, and a new chapter on evidence-based game design. The chapter on the Cognitive Theory of Multimedia Learning introduces three forms of cognitive load which are revisited throughout each chapter as the psychological basis for chapter principles. A new chapter on engagement in learning lays the groundwork for in-depth reviews of how to leverage worked examples, practice, online collaboration, and learner control to optimize learning. The updated instructor´s materials include a syllabus, assignments, storyboard projects, and test items that you can adapt to your own course schedule and students. Co-authored by the most productive instructional research scientist in the world, Dr. Richard E. Mayer, this book distills copious e-learning research into a practical manual for improving learning through optimal design and delivery. * Get up to date on the latest e-learning research * Adopt best practices for communicating information effectively * Use evidence-based techniques to engage your learners * Replace popular instructional ideas, such as learning styles with evidence-based guidelines * Apply evidence-based design techniques to optimize learning games e-Learning continues to grow as an alternative or adjunct to the classroom, and correspondingly, has become a focus among researchers in learning-related fields. New findings from research laboratories can inform the design and development of e-learning. However, much of this research published in technical journals is inaccessible to those who actually design e-learning material. By collecting the latest evidence into a single volume and translating the theoretical into the practical, e-Learning and the Science of Instruction has become an essential resource for consumers and designers of multimedia learning.