Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers. Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field. Contains over 50 new gems displaying some of the most recent and innovative techniques in graphics programming. Includes gems covering ellipses, splines, Bezier curves, and ray tracing. Disk included containing source code from the gems available in both IBM and Macintosh versions. Alan W. Paeth is a professor of computer science at Okanagan University College in British Columbia. Previously, he was a research scientist specializing in VLSI technology at Xerox PARC. The principle architect of the first operational Pixelplanes silicon, he also fabricated the first Berkeley RISC and SGI Graphics Engine chips. His degrees span three calendar decades and three fields: Engineering, Mathematics, and Computer Science.
Graphics Gems IV is the newest volume in the Graphics Gems series. All of the books in the series contain practical solutions for graphics problems using the latest techniques in the field. The books in this series have become essential, time saving tools for many programmers. Volume IV is a collection of carefully crafted gems which are all new and innovative. All of the gems are immediately accessible and useful in formulating clean, fast, and elegant programs. The C programming language has been used for most of the program listings, although several of the gems have C++ implementations. *IBM version Includes one 3 1/2 high-density disk. System Requirements: 286 or higher IBM PC compatible, DOS 4.0 or higher
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Programming Massively Parallel Processors: A Hands-on Approach, Third Edition shows both student and professional alike the basic concepts of parallel programming and GPU architecture, exploring, in detail, various techniques for constructing parallel programs. Case studies demonstrate the development process, detailing computational thinking and ending with effective and efficient parallel programs. Topics of performance, floating-point format, parallel patterns, and dynamic parallelism are covered in-depth. For this new edition, the authors have updated their coverage of CUDA, including coverage of newer libraries, such as CuDNN, moved content that has become less important to appendices, added two new chapters on parallel patterns, and updated case studies to reflect current industry practices. Teaches computational thinking and problem-solving techniques that facilitate high-performance parallel computing Utilizes CUDA version 7.5, NVIDIAs software development tool created specifically for massively parallel environments Contains new and updated case studies Includes coverage of newer libraries, such as CuDNN for Deep Learning David B. Kirk is well recognized for his contributions to graphics hardware and algorithm research. By the time he began his studies at Caltech, he had already earned B.S. and M.S. degrees in mechanical engineering from MIT and worked as an engineer for Raster Technologies and Hewlett-Packards Apollo Systems Division, and after receiving his doctorate, he joined Crystal Dynamics, a video-game manufacturing company, as chief scientist and head of technology. In 1997, he took the position of Chief Scientist at NVIDIA, a leader in visual computing technologies, and he is currently an NVIDIA Fellow. At NVIDIA, Kirk led graphics-technology development for some of todays most popular consumer-entertainment platforms, playing a key role in providing mass-market graphics capabilities previously available only on workstations costing hundreds of thousands of dollars. For his role in bringing high-performance graphics to personal computers, Kirk received the 2002 Computer Graphics Achievement Award from the Association for Computing Machinery and the Special Interest Group on Graphics and Interactive Technology (ACM SIGGRAPH) and, in 2006, was elected to the National Academy of Engineering, one of the highest professional distinctions for engineers. Kirk holds 50 patents and patent applications relating to graphics design and has published more than 50 articles on graphics technology, won several best-paper awards, and edited the book Graphics Gems III. A technological evangelist who cares deeply about education, he has supported new curriculum initiatives at Caltech and has been a frequent university lecturer and conference keynote speaker worldwide.
Honda, In-N-Out Burger, Emerson Radio, Nakamichi, Screen Gems, Akbank, Gnome Press, Wham-O, Finmeccanica, Diadora, Gilson Graphics, Timeform, Bushnell Corporation, E. J. Korvette, Christensen Canadian African Lines, Atlas Van Lines, Fedco