This book offers a venue for rapidly learning the language of C++ by concisely revealing its grammar, syntax and main features. It also explains the key ideas behind object oriented programming (OOP) with emphasis on scientific computing.
Japanese graphic design enjoys a unique reputation in the design world, with a distinct aesthetic that makes it instantly recognizable to experts and amateur designers alike. This book explores this unmistakable discipline from all angles, from historical and cultural backgrounds of the form to contemporary work.
Trish and Chris Meyer share over 17 years of hard-earned, real-world film and video production experience inside this critically acclaimed text. More than a step-by-step review of the features in AE, readers will learn how the program thinks so that they can realize their own visions more quickly and efficiently. This full-color book is packed with tips, gotchas, and sage advice that will help users thrive no matter what projects they might encounter. Creating Motion Graphics 5th Edition has been thoroughly revised to reflect the new features introduced in both After Effects CS4 and CS5. New chapters cover the revolutionary new Roto Brush feature, as well as mocha and mocha shape. The 3D section has been expanded to include working with 3D effects such as Digieffects FreeForm plus workflows including Adobe Repoussé, Vanishing Point Exchange, and 3D model import using Adobe Photoshop Extended. The print version is also accompanied by a DVD that contains project files and source materials for all the techniques demonstrated in the book, as well as nearly 200 pages of bonus chapters on subjects such as expressions, scripting, and effects. Subjects include: Animation Techniques; Layer Management; Modes, Masks, and Mattes; Mastering 3D Space; Text Animation; Effects & Presets; Painting and Rotoscoping; Parenting, Nesting, and Collapsing; Color Management and Video Essentials; Motion Tracking and Keying; Working with Audio; Integrating with 3D Applications; Puppet Tools; Expressions; Exporting and Rendering; and much more ... Readership: motion graphics artists, postproduction professionals and students
The modern yearning for vintage and classical design work is well-documented in Retro Graphics, an in-depth exploration of diverse applications of retro elements in modern graphic design. Masterful retro design evokes the best part of a time or era, inspiring a sense of nostalgia in viewers or consumers not for what really was, but for what ideally could have been; Retro Graphics will show both design enthusiasts and professionals exactly how this can be done.
Image and Graphics:Image and Graphics, ICIG 2017, 9th International Conference, ICIG 2017 Shanghai, China, September 13-15, 2017, Revised Selected Papers, Part III Lecture Notes in Computer Science Image Processing, Computer Vision, Pattern Recognition, and Graphics. 1st ed. 2017
Computer Graphics: Principles and Practice, Third Edition, remains the most authoritative introduction to the field. The first edition, the original ´´Foley and van Dam,´´ helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive resource for practitioners and students alike. This third edition has been completely rewritten to provide detailed and up-to-date coverage of key concepts, algorithms, technologies, and applications.